home *** CD-ROM | disk | FTP | other *** search
/ Megadoom II / MEGADOOM II - iso.7z / MEGADOOM II.ISO / doom / editors / wadfile / dmop / doom1 / omocron.rw < prev    next >
Text File  |  1995-01-08  |  7KB  |  117 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BARON                        34.99         DEAF/AMBUSH                   8L 
  8. PLASMA                        0.78                                       2 
  9. ENERCELL                      1.75                                       6 
  10. CHAINGUN                      1.17                                       2 
  11. BULLETS                       3.89                                       10 
  12. ROCKETS                       4.66                                       8 
  13. LAUNCHER                      0.78                                       2 
  14. BACKPACK                      3.11                                       8 
  15. SHELLBOX                      0.78                                       4 
  16. GARMOR                        1.17                                       2 
  17. CHAINSAW                      0.78                                       2L 
  18. BARMOR                        1.17                                       2 
  19. INVISO                        0.78                                       2 
  20. STIMPAK                       1.94                                       10 
  21. IMP                         105.73                                       58 
  22. SHOTGUN                       0.39                                       1 
  23. IMP                          47.40         MEDIUM_AND_HARD               26 
  24. CACODEMON                    13.61         HARD_ONLY                     2 
  25. CACODEMON                    13.61                                       2 
  26. CACODEMON                    13.61         MEDIUM_AND_HARD               2 
  27. FLYSKULL                     22.97                                       21 
  28. FLYSKULL                     33.91         HARD_ONLY                     31 
  29. FLYSKULL                     18.60         MEDIUM_AND_HARD               17 
  30. TROOPER                      49.22         DEAF/AMBUSH                  ;30 ;This item is inocuous 
  31. SERGEANT                     21.87         HARD_ONLY                     12 
  32. SERGEANT                     32.81                                       18 
  33. SERGEANT                     36.46         DEAF/AMBUSH                   20 
  34. FLYSKULL                      4.38         DEAF/AMBUSH                   4 
  35. FLYSKULL                      4.38         DEAF/AMBUSHMEDIUM_AND_HARD    4 
  36. IMP                          38.28         DEAF/AMBUSH                   21 
  37. MEDIKIT                       2.72         DEAF/AMBUSH                   7 
  38. CELLPACK                      3.89         DEAF/AMBUSH                   10 
  39. STIMPAK                       0.58         DEAF/AMBUSH                   3 
  40. SERGEANT                     10.94         DEAF/AMBUSHHARD_ONLY          6 
  41. TROOPER                      44.30                                      ;27 ;This item is inocuous 
  42. TROOPER                       9.84         HARD_ONLY                    ;6 ;This item is inocuous
  43. IMP                          10.94         HARD_ONLY                     6 
  44. SPECTRE                      16.77         DEAF/AMBUSH                   4 
  45. BFG9000                       0.78         MULTIPLAYERDEAF/AMBUSH        1L 
  46. BLUEBALL                      0.39         MULTIPLAYERDEAF/AMBUSH        1 
  47. MAP                           0.58         MULTIPLAYERDEAF/AMBUSH        1L 
  48. BROWNSTUB                   472.30         DEAF/AMBUSH                   45 
  49. BONES1                        1.43         DEAF/AMBUSH                   31 
  50. BARREL                       18.60         DEAF/AMBUSH                   ;17 
  51. BARREL                        6.56                                       ;6 
  52. BROWNSTUB                   188.92                                       18 
  53. BONES1                        0.65                                       14 
  54. BONES2                       72.17                                       22 
  55. POOLOFBLOOD                   0.65                                       14 
  56. POOLOFBLOOD                   0.93         DEAF/AMBUSH                   20 
  57. BONES2                       91.86         DEAF/AMBUSH                   28 
  58. DEMON                        25.15                                       6 
  59. SERGEANT                      5.47         MEDIUM_AND_HARD               3 
  60. TROOPER                       8.20         MEDIUM_AND_HARD              ;5 ;This item is inocuous
  61. DEMON                         8.38         DEAF/AMBUSH                   2 
  62. IMP                           3.65         DEAF/AMBUSHHARD_ONLY          2 
  63. MEDIKIT                       0.39         HARD_ONLY                     1 
  64. SHELLS                        0.19                                       ;1 
  65. SHOTGUN                       1.17         MULTIPLAYER                   3 
  66. SHELLS                        0.58         MULTIPLAYER                   ;3 
  67. ;                                            
  68. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  69. ;                                            
  70. ; At run-time this value is used to adjust the
  71. ; Max#of variable based on the population of
  72. ; the level being modified.  Using the strict 
  73. ; standard requires that one or more of the   
  74. ; items in the list above not have a specified
  75. ; maximum number of objects.                  
  76. ;                                              
  77. PER    650   ;Strict standard for exact placement 
  78. ;PER    552   ;Lowered Standard for easy placement
  79. ;                                            
  80. ; Deleting any of the PRESERVE lines will mean that
  81. ; the objects will not be taken from the original  
  82. ; level.  You will have to supply your own above. 
  83. ;                                            
  84. PRESERVE    PILLARS                          
  85. PRESERVE    LAMPS                            
  86. ;                                            
  87. ; THRESHOLD determines what a MEGA-GOODIE is.  
  88. ; MEGA-GOODIES are used to make the level fair 
  89. ; if the generator places a lot of enemies in  
  90. ; the level.                                   
  91. ;                                              
  92. THRESHOLD    75                                  
  93. ;                                              
  94. ; I.Q. Determines how intelligently the program  
  95. ; places objects in the effort to defeat you.   
  96. ; 250 is the default if it is not specified here. 
  97. ;                                              
  98. I.Q.    250                                 
  99. ;                                              
  100. ; EVEN sets the point at which the program must begin 
  101. ; placing MEGA-GOODIES into the level, on the   
  102. ; basis of the hardest difficulty rating.          
  103. ; The MEGA-GOODIES give you a fighting chance,  
  104. ; setting the value lower or <500 will increase the number
  105. ; of MEGA-GOODIES available to you in a the level. 
  106. EVEN    500                                 
  107. ;                                              
  108. ; If SPREAD is not set to a low value then
  109. ; a given sector may accumulate too many objects 
  110. ; this often makes the level impossible to finish
  111. ; or just ugly-looking.  Setting the value too low
  112. ; could make it difficult to place objects within
  113. ; a given wad file.
  114. ;                  
  115. SPREAD    15                                  
  116. ;                                              
  117.